A game to teach and apply design thinking for innovation

Authors

DOI:

https://doi.org/10.5585/iji.v9i3.20286

Keywords:

Innovation, Design, Design thinking, Game.

Abstract

Objective: Develop and apply a game to facilitate the use of design thinking for innovation.

Method: The construction of the game was based upon the Constructivism Theory. The game was developed following the steps of: (i) understanding the target audience and the context; (ii) defining learning objectives; (iii) structuring the experience; (iv) identifying resources and applying gamification elements; (v) evaluation. 

Originality/Relevance: Design Thinking emerges as an alternative to improve the innovation process in companies. To facilitate this innovation process, this paper presents a game, through its development and application, based on the principles and stages of Design Thinking, focusing on difficulties of its implementation.

Results: The game provides an iterative passage through all stages of the design thinking, giving a holistic view of the process, starting with a deep understanding of the problem, and coming to a design solution.

Social / management contributions: The results of the game application have shown its potential to: (i) ease teamwork, avoiding negative discussions and providing active participation from all students; (ii) lead to insight generation in a comprehensible way, making clear the difference between insights and ideas; (iii) simplify the use of inspiring methods and techniques (such as Persona, Empathy Map and Napkin Pitch); (iv) develop creative confidence; (v) provide a pleasant and motivating learning environment for collaborative multidisciplinary work.

Theoretical/Methodological contributions: The game provides a method for building serious games and the game as a method of applying Design Thinking for Innovation.

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Author Biographies

Ana Paula Kloeckner, Instituto Federal do Rio Grande do Sul Universidade Federal do Rio Grande do Sul

Professora Visitante no Mestrado Profissional em Propriedade Intelectual e Transferência de Tecnologia para Inovação no Instituto Federal do Rio Grande do Sul, mestrado e doutorado em Engenharia de Produção pela Universidade Federal do Rio Grande do Sul

Jonatas Ost Scherer, Universidade Federal do Rio Grande do Sul

Professor Adjunto no Departamento Interdisciplinar Campus Litoral Norte da Universidade Federal do Rio Grande do Sul, mestrado e doutorado em Engenharia de Produção pela Universidade Federal do Rio Grande do Sul

José Luís Duarte Ribeiro, Universidade Federal do Rio Grande do Sul

Professor Titular na Universidade Federal do Rio Grande do sul, mestrado e doutorado em Engenharia pela UFRGS (1989) e pós-doutorado pela Rutgers - The State University of New Jersey (1993)

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Published

17.12.2021

How to Cite

Kloeckner, A. P., Scherer, J. O., & Ribeiro, J. L. D. (2021). A game to teach and apply design thinking for innovation. International Journal of Innovation, 9(3), 557–587. https://doi.org/10.5585/iji.v9i3.20286

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