Gotta catch’em all! - Identity discourses on the consumption of Pokemon GO in Brazil

Authors

  • André Luiz Maranhão de Souza-Leão Universidade Federal de Pernambuco - UFPE, Pernambuco
  • Bruno Melo Moura Universidade Federal de Pernambuco - UFPE, Pernambuco

DOI:

https://doi.org/10.5585/bmj.v17i6.3830

Keywords:

Identity. Stigma. Pokemon GO. Foucauldian Discourse Analysis.

Abstract

Objective: The release of the game Pokemon GO generated a frenzy never seen in Brazil in relation to a videogame and revealed to the country the existence of a public aficionado for pop culture and technology, called nerds. The takeover of cities by virtual monster hunters had a huge impact on the mainstream media and led different audiences to take a stand. Assuming consumption as an identity practice, present work had the objective of analyzing the identity constitution of the Brazilian users of Pokemon GO through the discourses that were established from the announcement of the release of the game in the country.

Method: We adopted Foucauldian Discourse Analysis (FDA), which demonstrate how certain discourses reveal regularities. The corpus research consisted of news published over twenty months, from the announcement of the product.

Relevance: The nerd audience has gained social and economic importance, both because of the relevance of pop culture in the contemporary world and the the growth of the entertainment industry.

Results: We identified two discursive formations related to the consumption of Pokemon GO in Brazil: one referring to the search for legitimacy of the nerd identity and another to the stigma to this imputed one.

Methodological contribution: The research presents a systematized operationalization of the Foucauldian method.

Theoretical contribution: Findings lead to the understanding of nerd consumption as an arena of identity politics.

Social contribution: The study put in evidence a social identity that, despite its economic importance, is still characterized as a minority.

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Author Biographies

André Luiz Maranhão de Souza-Leão, Universidade Federal de Pernambuco - UFPE, Pernambuco

de Souza-Leão holds a PhD degree in Management from Federal University of Pernambuco, where he is associate professor at the Management Department (DCA/UFPE) and faculty member of the Management Graduate Program (Propad/UFPE). He is fellow research of the National Council for Scientific and Technological Development (CNPq), ad hoc consultant for CNPq and Capes - Higher Level Personnel Improvement Coordination, referee for several journals and scientific meetings, and coordinator of projects sponsored by research funding agencies. His publication is mainly on brands and consumer culture. Current research focuses on the entertainment industry, considering both media products and the activities and productions of its fans, under a post-structuralist perspective, following the agenda of the Circle of Fan, Media and Entertainment Studies.

Bruno Melo Moura, Universidade Federal de Pernambuco - UFPE, Pernambuco

Mestrando pelo Programa de Pós-Graduação em Administração da Universidade Federal de Pernambuco - UFPE, Pernambuco (Propad/UFPE).

Published

2018-09-20

How to Cite

de Souza-Leão, A. L. M., & Moura, B. M. (2018). Gotta catch’em all! - Identity discourses on the consumption of Pokemon GO in Brazil. ReMark - Revista Brasileira De Marketing, 17(6), 895–913. https://doi.org/10.5585/bmj.v17i6.3830