Training table tennis in virtual environment does not improves performance of children in real space

Authors

  • Caio Victor Sousa Universidade Católica de Brasília
  • Marcelo Magalhães Sales
  • Renan Renato Cruz dos Santos
  • Ítalo Rodrigues Sena
  • Pierre Brandão
  • Rafael dos Reis Olher
  • Carmen Silvia Grubert Campbell Universidade Católica de Brasília
  • Renata Elias Dantas

DOI:

https://doi.org/10.5585/conssaude.v15n1.5924

Keywords:

Motor Activity, Virtual Reality Exposure Therapy, Association Learning.

Abstract

Introduction: Motor development is associated with many physical, emotional and cognitive factors of children and virtual environments, such as active video games, maybe an innovative and motivating alternative. Objective: The aim of this study was to investigate the effects of a five-day of table tennis training in virtual environment on the performance of serve of in real space. Material and Method: Two groups (experimental and control) with children aged 9.32±0.6 years old participated in the study. The experimental group practiced the serve of table tennis in the active videogame daily for five days. After the intervention, all volunteers underwent a test in the traditional table and, and were verified the amount of hits each child. Results: no significant differences (p>0.05) in the amount of hits between the groups were found, as well as a low magnitude of the effect of the difference. Conclusions: The results suggest that short-term training of table tennis in active videogame does not seem to improve performance in the serve of children.

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Published

2016-07-04

How to Cite

1.
Sousa CV, Sales MM, Santos RRC dos, Sena Ítalo R, Brandão P, Olher R dos R, et al. Training table tennis in virtual environment does not improves performance of children in real space. Cons. Saúde [Internet]. 2016 Jul. 4 [cited 2024 Jul. 22];15(1):24-9. Available from: https://periodicos.uninove.br/saude/article/view/5924

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Artigos