Conception and assessment of a device for voluntary selective collecting: an urban ludic intervention

João Alexandre Paschoalin Filho, Giberto Tarciso Bottan, Gustavo Mesch, António José Guerner Dias, Fredy López-Pérez, Wilson Levy Braga da Silva Neto


Objective: This research presents the construction and evaluation of a recycling device designed based on the Theory of Fun to collect plastic waste.

Originality/relevance: This device consists of an instrumented "dump," which, after its use, communicates with the user, thanking the deposition of the waste and offering content in the form of audio about issues involving the theme of sustainability.

Methodology: To evaluate the prototype, generic brands were attached to it as the device's sponsors. A QR code system was also implemented in the prototype, which, after being accessed by the user, would lead the user to a website in which objectives of the project were reported. The prototype was set in public squares and places strategically chosen due to people's traffic. After installation, the artifact was monitored, and its efficiency was evaluated concerning the impact caused on the prospected local community. To verify users' preference, the device was installed in each studied location, next to a conventional wastebasket provided by the city.

Main results: Through the analyses, it was possible to verify the preference for using the prototype concerning conventional dumps. Users were also attentive to the brands disclosed, which indicates that the device under study

Theoretical/methodological contributions: This way, it can be figured out that the obtained data are adherent to the Theory of Fun postulates, and the studied bin can realize as an example of equipment designed for interaction with the users and, at the same time, disclosing to them information about sustainability

Social/management contributions: The prototype can also be used as an educational tool in elementary schools. 


Selective collection; Creative economy; Solid waste; Sustainability; Theory of fun.

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