Um jogo para ensinar e aplicar o deseign thinking para inovação

Autores

DOI:

https://doi.org/10.5585/iji.v9i3.20286

Palavras-chave:

Inovação, Design, Design thinking, Game.

Resumo

Objetivo: Desenvolver e aplicar um jogo para facilitar o uso do design thinking para inovação.

Método: A construção do jogo foi baseada na Teoria do Construtivismo. O jogo foi desenvolvido seguindo as etapas de: (i) compreensão do público-alvo e do contexto; (ii) definir objetivos de aprendizagem; (iii) estruturação da experiência; (iv) identificar recursos e aplicar elementos de gamificação; (v) avaliação.

Originalidade / Relevância: O Design Thinking surge como alternativa para melhorar o processo de inovação nas empresas. Para facilitar esse processo de inovação, este artigo apresenta um jogo, por meio de seu desenvolvimento e aplicação, baseado nos princípios e etapas do Design Thinking, com foco nas dificuldades de sua implementação.

Resultados: O jogo fornece uma passagem iterativa por todas as fases do design thinking, dando uma visão holística do processo, começando com uma compreensão profunda do problema e chegando a uma solução de design.

Contribuições sociais / gerenciais: Os resultados da aplicação do jogo mostraram seu potencial para: (i) facilitar o trabalho em equipe, evitando discussões negativas e proporcionando a participação ativa de todos os alunos; (ii) levar à geração de insights de forma compreensível, deixando clara a diferença entre insights e ideias; (iii) simplificar o uso de métodos e técnicas inspiradoras (como Persona, Empathy Map e Guardanapo); (iv) desenvolver confiança criativa; (v) proporcionar um ambiente de aprendizagem agradável e motivador para o trabalho multidisciplinar colaborativo.

Contribuições teórico-metodológicas: O jogo fornece um método para a construção de serious games e o jogo como método de aplicação do Design Thinking para a inovação.

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Biografia do Autor

Ana Paula Kloeckner, Instituto Federal do Rio Grande do Sul Universidade Federal do Rio Grande do Sul

Professora Visitante no Mestrado Profissional em Propriedade Intelectual e Transferência de Tecnologia para Inovação no Instituto Federal do Rio Grande do Sul, mestrado e doutorado em Engenharia de Produção pela Universidade Federal do Rio Grande do Sul

Jonatas Ost Scherer, Universidade Federal do Rio Grande do Sul

Professor Adjunto no Departamento Interdisciplinar Campus Litoral Norte da Universidade Federal do Rio Grande do Sul, mestrado e doutorado em Engenharia de Produção pela Universidade Federal do Rio Grande do Sul

José Luís Duarte Ribeiro, Universidade Federal do Rio Grande do Sul

Professor Titular na Universidade Federal do Rio Grande do sul, mestrado e doutorado em Engenharia pela UFRGS (1989) e pós-doutorado pela Rutgers - The State University of New Jersey (1993)

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Publicado

17.12.2021

Como Citar

Kloeckner, A. P., Scherer, J. O., & Ribeiro, J. L. D. (2021). Um jogo para ensinar e aplicar o deseign thinking para inovação. International Journal of Innovation – IJI, 9(3), 557–587. https://doi.org/10.5585/iji.v9i3.20286

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